Super Frozen Magic Forest
Oxford Children’s Books
Brrrrrr! The inhabitants of Super Happy Magic Forest are back in a third adventure that begins when the evil Ice Queen who is intent on spreading bitter winter chills across the entire world starts with Super Happy Magic Forest, over which now hangs a huge snow cloud.
As a blizzard rips through the forest, five brave heroes, Blossom, Twinkle, Herbert, Trevor and Hoofus sally forth with the hope of defeating the enemy and breaking the spell.
Readers accompany the quintet on their quest as they journey northwards (pausing for rest and refreshment at the Elf and Dwarf Tavern). Their endeavours to blend in with the local residents are not entirely convincing and a chase begins.
Sadly the adventurers are captured and taken before the Ice Queen in whose palace they receive a chilly welcome.
And worse, for the egregious ruler lets loose her magic, encasing four of their number inside blocks of ice.
That leaves Herbert to take on the Queen by himself: is he a match for the evil woman?
Can he break the spell that grips his homeland in wintry weather, restore the sunshine and free his companions?
This is absolutely brilliant fun, brimming over with splendidly wacky characters both good (don’t miss Gnomedalf) and bad. Every spread – like that icy cloud – will hold readers in its clutches as they explore Matty’s superbly imagined scenes that are guaranteed to make readers splutter with delight over the splendid silliness of it all.
A story with puzzles to solve, not just any story, but an exciting one that’s lots of fun, places the reader in the role of main character and asks him/her to put their photo in the frame on the front endpapers.
From then on it’s a quest to find the Sword of Lacidar, stolen hundreds of years ago from the Chamber of Priceless and Ridiculously Fantastic Treasures. The first task is to navigate the maze of messy bedroom into the secret Quest Office wherein sits Anirak, warrior/manager of the whole operation.
The missing sword is now in five pieces scattered through the realm, the first being just outside the Quest Office; the others lie in Drymouth Desert, within Shinsplint Mountain, across the Sea of Sickness and atop the Mazing Temple.
There are all kinds of mazes to negotiate, some fairly easy, others more challenging as you travel through a boneyard, a field of flowers, a beehive, a tropical rainforest, a junkyard and on other exciting paths. You even have to pass through the innards of a large dead beast. YUCK!
On the way there are some weird and wonderful encounters with such characters as monks, a wizened old man and the Ghoul King.
Hours of immersive enjoyment and challenges a plenty.