At the end of Journey, Becker left his two child protagonists pedalling their tandem towards as we now see, their next adventure. Also wordless, Quest begins with the pair having left the bike leaning against a wall, sheltering under a bridge from heavy rain.
In the wall is a door through which a distraught-looking king bursts. He thrusts a strange map into their hands, one showing the hiding places of six magical crayons that the two children must find and so bring about the defeat of the enemies of his kingdom.
Thus charged, the boy and girl (the latter wearing a bandolier from the king in which to store the crayons) set forth on their mission. Like Antony Brown’s Bear and Harold (of purple crayon fame) the children use their trusty red and purple crayons to draw themselves means of escape from danger. They travel to the depths of the sea
and over land (I love that it is a rhino with a howdah and not an elephant that they draw to carry them overland) and water to a climatic rainbow-hued defeat of the evil forces of darkness
culminating in a glowing, multi-coloured victory for the monarch and his kingdom.
All manner of architectural marvels are depicted in glorious watercolour and ink spreads that are packed with a multitude of amazing details. With a broader, richer colour-palette and greater emphasis on dramatic action and high adventure than its predecessor, this is again a stunning testament to the power of the imagination, art and pictorial story telling. Awesome.
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