Peter the Cat’s Little Book of Big Words / Get Off Bear!

Do you want to help your child become a logophile or a philomath, or perhaps both? Then try sharing a copy of this compilation by Peter, feline ‘Pawthor’ of this lexicon and a character from the Gaspard the Fox series. Said moggy shares his passion with readers, providing one or more big words for most letters of the alphabet. Each word is accompanied by its meaning and the way it is said on one page and opposite is a full page illustration by James, almost all from the Gaspard series.

Peter’s book is logically arranged in alphabetical order starting with ‘Acclivitous’, meaning rising steeply and going through to ‘Voluminous’ where it ends. Several letters aren’t featured – H, J, K, O, Q, R, T, U although there’s a proliferation of Ps, Cs and Ss.
In my experience, young children love to impress grown-ups by using big words so this book should definitely hit the spot.

The forces push and pull are explored in this simple, fun story. Bear turns down his animal friends’ invitation to join them in building a snowman, saying he wants to go sledging instead. However being on flat ground means that the sledge won’t move. Frog offers to push but Bear is far too heavy and he doesn’t seem aware that the sledge needs to go in a downward direction, which means getting up the hill first.

Even with all the other animals’ combined assistance, their pulling and pushing results in a snapped tow rope and a return to the place from where the co-operative effort began. Is there a way that Bear and all his friends can enjoy a sledge ride even if some of their number need to hone their steering skills?
As always in this series, Tony Neal’s illustrations are bursting with humour.
The final spread offers some force-related activities for adults and little ones to try together.

Super Questers: The Case of the Missing Memory

Super Questers: The Case of the Missing Memory
Lisa Moss and Dr Thomas Bernard, illustrated by Amy Willcox
Quest Friendz

Lilli, Bea and Leo return with a new problem. Bea’s toy robot is malfunctioning and to fix it they travel to the magical Questland.

On arrival they are greeted by the Queen who immediately asks for their help. The evil Lord Grumble is wreaking havoc with his new Memory Machine, stealing memories from everyone, including the Queen. The Superquesters are determined to solve the problem and find Lord Crumble’s Memory Machine before it’s too late for Questland.

To do so they have eight science,

mathematical and logic-themed quests to undertake with the help of the reader. Each quest has a different challenge: stars not shining as they should, planets not orbiting the sun, forgotten recipes,

and homing birds that have forgotten how to fly.

Adventure and enchantment await both readers and Superquesters as they work to restore a properly functioning memory to the Queen and her Questland subjects.

Cleverly constructed, this interactive book presents a different STEM aspect in each quest and it’s highly engaging. Much of the text is in the form of dialogue, there are rewards, stickers and terrific, inclusive illustrations by Amy Willcox as well as a glossary of STEM skills; and the solutions are given at the end. Playful learning of a high quality.