The Deadlands: Trapped / Press Start: Super Rabbit Boy vs Super Rabbit Boss!

In this the second of the series the last surviving dinosaurs continue to do battle for territory and a cabal of the carnivorous kind are aiming to provide a killing field of plant eaters on which to feed.
But with the predators drawing ever closer, Eleri and the other members of the Grotto herd decide to go on the attack. Out on a scouting exercise, Zyre is spotted and with their whereabouts now known to the enemy they need to find a hiding place. But what is the Feast of Flames that Zyre has heard the enemies speaking of?
As night turns to day it seems that the only choice for Eleri et al, so Zyre suggests, is to head towards the Salted Scorch, a secret path across the Deadland. Perilous, yes but they might be able to enlist some help and anyway they are out of options.
So, on they go, only to discover a general and her squad of raptors are hot on their trail, not safe at all but in the magma-heated tunnels of the Fire Peak, headquarters of the Carrion Kingdom. Surely not? But it is so and they’re trapped right at its heart.
Now, not only are they facing the likelihood of being captured and the horror of being consumed at any time, the exiles then come upon a captive herd of herbivores urgently requiring rescuing. Moreover the carnivores have a stash of weapons. This means that the continuing overarching carnivores vs herbivores war will henceforward be devastatingly different.
As things become ever more perilous, can Zyre and the others free the prisoners? It will need a ruthless plan but if successful it might just secure their release.

With nail-biting happenings coming thick and fast, this twisting, turning fantasy adventure will have readers on the edge of their seats right through to the end, an end that doesn’t mean the war is finally over.
For younger readers is

An addition to Thomas Flintham’s series based on video gaming, this fourth story begins with Super Rabbit Boy setting out on a rescue mission, destination Boom Boom Factory, home of his enemy King Viking. On arrival he enters a room he thinks is the King’s workshop and there he ignores a ‘Do Not Push Button’, warning sign. Big mistake! He finds himself in a back-to-front world where everyone good is now bad and everyone bad is now good including King Viking – confusing indeed.
How will Super Rabbit Boy extricate himself from all weirdness and find his way back to his proper world?

Great for building reading confidence, this is brimming over with brightly coloured comic style illustrations. It will appeal especially to young readers who are partial to video games.

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