Amari and the Great Game
In this second book starring Amari Peters, the young magician turned thirteen and almost a year has passed since she proved that magicians can be good. Now as a Junior Agent at the Bureau of Supernatural Affairs, excited to be there for her summer internship, she has another mystery to solve. Following a time freeze that’s over in a moment, the Supernatural World Congress is trapped in time as are many of Georgia’s schools. Who can be responsible for such a terrible happening – a powerful magician? That is definitely the belief of the new temporary heads of the Bureau of Supernatural Affairs.
Turning to the secret League of Magicians in the hope of receiving help, Amari receives instead the
offer of the Crown of Count Vladimir. However she doesn’t feel ready to accept the powers that come with this and so turns it down. This allows another to step forward, someone with very dangerous plans. Nevertheless, in a determined attempt to save her brother from the curse he is under and to prevent war between the League and the Bureau, she agrees to face the other challenger in the Great Game, the winner of which takes the crown. So begins the deadly competition. Fortunately for Amari, her best friend Elsie (who, she has just learned, is heading off to Oxford for a year) and some other allies are there to help her save the world again.
Combining magic and realism, B.B. Alston’s superbly crafted first person narrative is a terrific sequel, adroitly interweaving magic with real-world issues of discrimination and mis-information. Exciting and hugely satisfying, this is a truly immersive read with some wonderful characters.