A Spy in the Jam Factory / The Deadlands: Survival

These are both the concluding books in series from Walker Books: thanks to the publisher for sending them for review.

When, thanks to a spate of local newspaper articles, the jam factory (Willow Green villagers’ pride and joy) comes under surveillance by the Alien Intelligence Agency, its intention is to find a reason to evict Fizzbee from Earth. Yes, there have been several mishaps of late: giant green vegetables running wild, burglaries and worst of all, children floating in the air after consuming figgy jam thanks to one of Fizzbee’s alien ingredients getting a tad out of control but Fizzbee’s reputation is a rock bottom. Scooter and his pals decide it’s time for Operation Make Fizzbee Look Good to dispel the fears of the village residents. There’s a big problem however in the form of Agent Fleur De Vious, the only spy in the Alien Intelligence Agency. She believes Earth should be alien-free and is determined to get the agency’s director to sign an eviction notice for Fizzbee.

Off she sets aided and abetted by Bottie the inept little spaceship. She certainly appears to be making headway when she starts using subterfuge.

Will Scooter, the boy with a wealth of determination and creativity, be able to stop her in time?

There’s a surprise twist at the end as well as a vital message for every one – characters and readers – from Fizzbee: “Some humans find difference scary. But differences should be celebrated, not feared.”
Many readers will be sad to learn that Chrissie Sains and Jenny Taylor’s fourth book in the Jam Factory series featuring expert inventors of wondrous jams, Scooter and his alien sidekick Fizzbee is the final one. So too was this reviewer, despite the satisfying ending.

In this thrilling finale to the cracking trilogy, at the heart of which are five outcasts, former enemies, who are the only hope to save their warring dinosaur kingdoms from impending doom, author Melki-Wegner reassembles her all-dinosaur cast for a furious, climactic battle.
With a massive army to face, frenzied fights, treachery from supposed allies, ambushes, as well as betrayals, narrow squeaks, and courageous exploits the action races towards a climax that is spent against an enormous inferno and a deluge. Through all the trials, the trust Eleri et al have in one another provides a powerful support and the battle’s momentous outcome depends on loyalties and holding fast to their honourable ideals and values.
A showstopping conclusion to the adventures of the intrepid heroes that have kept many older readers, especially danger-loving ones, gripped.

The Deadlands: Trapped / Press Start: Super Rabbit Boy vs Super Rabbit Boss!

In this the second of the series the last surviving dinosaurs continue to do battle for territory and a cabal of the carnivorous kind are aiming to provide a killing field of plant eaters on which to feed.
But with the predators drawing ever closer, Eleri and the other members of the Grotto herd decide to go on the attack. Out on a scouting exercise, Zyre is spotted and with their whereabouts now known to the enemy they need to find a hiding place. But what is the Feast of Flames that Zyre has heard the enemies speaking of?
As night turns to day it seems that the only choice for Eleri et al, so Zyre suggests, is to head towards the Salted Scorch, a secret path across the Deadland. Perilous, yes but they might be able to enlist some help and anyway they are out of options.
So, on they go, only to discover a general and her squad of raptors are hot on their trail, not safe at all but in the magma-heated tunnels of the Fire Peak, headquarters of the Carrion Kingdom. Surely not? But it is so and they’re trapped right at its heart.
Now, not only are they facing the likelihood of being captured and the horror of being consumed at any time, the exiles then come upon a captive herd of herbivores urgently requiring rescuing. Moreover the carnivores have a stash of weapons. This means that the continuing overarching carnivores vs herbivores war will henceforward be devastatingly different.
As things become ever more perilous, can Zyre and the others free the prisoners? It will need a ruthless plan but if successful it might just secure their release.

With nail-biting happenings coming thick and fast, this twisting, turning fantasy adventure will have readers on the edge of their seats right through to the end, an end that doesn’t mean the war is finally over.
For younger readers is

An addition to Thomas Flintham’s series based on video gaming, this fourth story begins with Super Rabbit Boy setting out on a rescue mission, destination Boom Boom Factory, home of his enemy King Viking. On arrival he enters a room he thinks is the King’s workshop and there he ignores a ‘Do Not Push Button’, warning sign. Big mistake! He finds himself in a back-to-front world where everyone good is now bad and everyone bad is now good including King Viking – confusing indeed.
How will Super Rabbit Boy extricate himself from all weirdness and find his way back to his proper world?

Great for building reading confidence, this is brimming over with brightly coloured comic style illustrations. It will appeal especially to young readers who are partial to video games.