Dungeon Runners: Sky Battles

This is the powerful sequel to Hero Trial featuring team Triple Trouble: Kit, (not the most optimistic character), Sandy – the mage and more upbeat, and Thorn the vegan vampire healer. In this story they’re off to Cloudroost, a city in the clouds to participate in a competition as real Dungeon Runners.
Shortly after arriving at their destination, they’re surprised to find someone offering them sponsorship. Her name is Gilda Grubfoot and she’s the owner of a product called Troll Bogeys. (It actually makes excellent glue.) As well as the possibility of any amount this (yuck), she gives them an old steel shield on which has been sprayed the name of her product. Surprisingly Kit is quite pleased to receive this despite the words thereon.

During the introductions by commentators Jenna the Giant and Dirk the Ork, team Triple Trouble are made to feel objects of derision, but thanks to words of support from the captain of one of the other teams Kit feels slightly more positive. Then it’s time to head to the actual dungeon deep inside the mountain.

What will be their fate, a downfall thanks to ghastly threats and cheating by other teams, or, with a little help from kindly gobrots and a touch of magic from a staff courtesy of Grandpa Klot, can Triple Trouble prove they’re worthy of a place at the next level? They’ll definitely need to keep their wits about them all the time.

There’s a gripping storyline with excitement aplenty, characters familiar and new, humour and Joe Todd-Stanton’s terrific illustrations that are full of atmosphere, sprinkled with humour too, all of which make this a book that older KS1 / younger KS2 readers will love.

Dungeon Runners: Hero Trial

Set in the land of Zerb, as the story begins, Kit a gnorf – part gnome, part dwarf- is sitting in the local inn glued to a screen showing the finals of the Dungeon Runners, the favourites being Ultima Squad, winners for the four previous years. Commentator, Jenna the Giant, thinks it will be a close thing between them and the Night Beasts; all the latter need to do is defeat tonight’s monster or find the hidden treasure, either of which would mean extra points. Suddenly the other commentator, Dirk the Orc makes an unexpected announcement: one of the teams has had an accident with a frost dragon and that means there’s space for a brand-new Dungeon Runner team. The trials will be held in just two weeks.

Kit is excited but knows he stands little chance; but when Breg, the bullying troggle, kicks him out of the inn and then challenges him to enter the trials, he finds himself accepting. This he quickly regrets for he has no team, no skills and no weapon. Pretty much no chance at all of succeeding or worse still, getting through the trial alive. What does Grandfather Klot, an erstwhile Dungeon Rum champion, have to say other than he was much older than Kit when he won.

Feeling pretty down, Kit then meets another gnorf – Sandy Sanders – a mage in training.

Now with Kit as the ‘fighter’ and Sandy the ‘mage’, all that’s needed is a ‘healer’. Fortunately Sandy knows Thorn Darkblood, a vegan vampire, can you believe? These three form team Triple Trouble. By working together can they possibly overcome all the odds. Assuredly they face trials that test their problem-solving skills, resilience and nerves

but their positivity and teamwork might just be the key to success.

Team Kieran Larwood and Joe Todd-Stanton have co-created an exciting fantasy that is just right for newly independent readers who will delight in the weird and wonderful characters, be rooting for the underdogs throughout their adventure and be thrilled to learn that this is the first of a new series.