Scrap: Escape from Somewhere 513

With old rivals and some new foes to deal with, Scrap, Paige and Gnat undertake a hazardous journey to the Ocean Jungles in search of the Wigeon, the last rocket ship on Somewhere 513. But they face a desperate struggle to extricate the ship from frogbears. While these beings dislike the taste of metallic Scrap, they’ll most likely have a taste for human flesh and bones.

Then Paige manages to get the ship airborne but Gnat is beguiled by a baby frogbear calling it cute; that is before it attacks. Eventually the ship crashes, happily with no fatalities, but the Wigeon is in a terrible state. However, over the space radio come voices supposedly broadcasting from Somewhere Five One Four saying they need help.

During all this a kind of alliance with Newman is formed but is he to be trusted?

With Scrap doing his utmost to repair the Wigeon and Harmony Highshine’s forces moving ever closer, it seems that if Paige is to keep her promise to her mum to keep Gnat safe, there’s no option but to remain with the Moochfolk, while Gnat and Scrap leave in the airship bound for Somewhere 514.

This is the final story in Guy Bass’s wonderful trilogy and its end chapter and epilogue brought tears to my eyes.
If you’ve not read the first two books, Scrap and Scrap: The Good, the Bad and the Rusty, start with those: they’re all gripping stories and Alessia Trunfio’s illustrations are a powerful addition to the narrative each.

Stitch Head: The Pirate’s Eye / Donut Squad Take Over the World! / Toby and the Pixies: Best Frenemies!

For those not yet acquainted with Stitch Head, he’s the first creation of the mad Professor Erasmus and resides in Castle Grotteskew along with various other weird creatures.
Then there’s a recent one of the Prof’s creations, an Octopus, and as ever Stitch Head has to use one of his potions to turn the creature into a kindly one. We also meet Arabella Guff from the village, she who fears nothing. Arabella tells Stitch Head as they read a diary together that he’s part pirate because he has a blue eye that once belonged to its writer, Captain Dash Flashpowder. Could that really be so?
Stitch Head recruits a crew and as he prepares for a life of derring-do on the high seas, some decidedly suspicious business closer to home threatens to put a stop to his harum-scarum swashbuckling plans…
Fans of Stitch Head, as well as others who love gothic tales, wacky adventures, mystery with the occasional scary character will love this graphic novel presentation of the original book.

The next two are both David Fickling Books graphic novels:

Herein you’ll find a lot of daft doings by the Donut Squad who have decided to take over the entire world. The squad comprises Sprinkles (their leader) Jammyboi, Chalky (tho ghost one), Justice Donut, Anxiety Donut, Caramel Jack (a tad salty) Daunt and Li’l Timmy, and Spronky.
The trouble is though they have some serious opposition in the form of the Bagels – arch nemeses of the Donuts that abready have plans of their own including a (w)hole lot of new merchandise.
Uh-oh1 Seems that those Donuts are also launching a lot of new merchandise – they’re definitely endeavouring to out-MERCH the Bagels..
Now I have to say that both sides are wasting their time as this reviewer strongly dislikes both Donuts and Bagels – I wouldn’t eat either of these foods. Nevertheless I found myself having a really good giggle at the utterly daft shenanigans of both torus teams in their fight for world domination.

More giggles assured when you read:

With Toby having accidentally become king of the Pixies that reside at the bottom of his garden he discovers that misunderstandings are all too common with those little folk. Now though Steph, Toby’s nemesis at school has learned of his regal status and contrary to Toby’s expectations, rather than teasing and insulting him about it, she thinks it’s cool. She even becomes, along with his best pal Mo, a part of Toby’s adventures. Rather we should say misadventures, for whenever those Pixies get involved something is absolutely certain to go wrong. There’s the school disco for instance and much, much more.
At the end Steph makes a surprise revelation and it’s one that lets Toby know how she really feels. Zany chaos abounds but importantly there’s a heartwarming message about acceptance and friendship. (If you’ve now taken to Toby’s erstwhile enemy, there are a couple of ‘How to draw Steph spreads at the end of the book).

Scrap: The Good, the Bad and the Rusty

In this second story in the trilogy readers join Scrap, Paige and Gnat as they journey across Somewhere 513. The book opens with the three going on a quest to find the Pink-Footed Goose, supposedly it’s landed somewhere in the no-go Badlands of Elsewhere and it’s their only chance – so the children’s mother said – of getting off-world. There are perils aplenty but then they encounter Wired Bill who takes them to the wandering robot town of Mooch where the robots have rejected Mayor Highshine’s views, welcome the three visitors and make them feel at home.

Wired Bill is even more welcoming when he learns that Scrap and KI-NG are likely one and the same. Scrap then begins to think perhaps the three of them should abandon their plans to escape the planet and instead make their home with the folks of Mooch. Enter Newman desperate to know where the King’s core is and promising to help and keep the children safe in return.

Then Paige starts seeing visions of ghostly humans: now she can hardly wait to get away from the strange town. And when their gofer is fixed that’s what she’s determined to do but then agrees to stay another night, the result being an attack from glowsharks, one of which bites Paige. When they eventually depart for Tumbledown Canyon things get more perilous and suddenly Scrap learns something that rocks him to the very core. Events get progressively weirder, Gnat gets angry, but who can be trusted?

The book ends on a cliff-hanger with Scrap, Paige and Gnat taking the only chance they have and heading off in search of Newman’s ship which may or may not have been destroyed already. Brilliantly done with a scattering of splendid illustrations by Alessia Trunfio. Book three can’t come quickly enough for me and I’m sure Scrap’s countless followers.

Stitch Head: the graphic novel

This image has an empty alt attribute; its file name is dscn0003.jpg

Stitch Head is a not quite human, long forgotten lonely little creation made by a mad professor in the sinister Castle Groteskew. Stitch Head stays around the castle endeavouring to ensure his master’s other creations be they with multiple limbs or missing eyes, don’t go wild in the nearby town and bring punishment down on his eccentric master.

After years of working behind the scenes, Stitch Head’s life is upended when Fulbert Freakfinder’s Travelling Circus rolls into his home town of Grubbers Nubbin and the owner and ringmaster demands entry. He’s on the lookout for further freaks to join his show and says he will make Stitch Head a star.

This image has an empty alt attribute; its file name is dscn0005-1.jpg

What will be the response from Stitch Head? Will he venture beyond the castle walls or not?


Darkly monstrous fun and sometimes a tad gruesome, bursting with weird beings this spooky graphic novel version will appeal to those who prefer stories presented in a highly visual format. Many children are predominantly visual learners and so the new form will likely attract a different audience from the original book although I suspect established fans of Stitch Head will also enjoy this. Pete Williamson has done an absolutely amazing job with the art.

Scrap / Solve Your Own Mystery: The Transylvanian Express

These are two recently published adventures from Little Tiger – thanks to the publisher for sending them for review.

This is a sc-fi, action-packed adventure that will intrigue you from the outset. It stars loyal robot and former king Scrap, and the only humans left on the planet, two young sisters Paige and Gnat who are struggling to survive against the odds. The setting in the future is Somewhere 513, where the robots intended to prepare the way for human habitation, decided to keep it for themselves. A battle was the result and the other robots fled leaving King, who sided with the humans.

Fast forward a decade and a mangy robot is living a solitary existence on the Pile – an area of abandoned junk – where he has carefully constructed himself a home in which to see out his days. As he reflects upon how desperate he is to belong to his surroundings his thoughts are interrupted by the appearance of two figures, their faces hidden beneath their clothes. He tells them to get lost, but convinced that this robot is the one they’ve been searching for, the girls tell the robot that their mother had told them to find him. At least Gnat believes it’s King, but Paige is far from certain.

When the robot refuses to reveal his name, Gnat decides he is to be called Scrap. Paige is quick thinking, slow to trust Scrap on account of his appearance mainly, but very loving towards Gnat. Gnat in contrast is open-minded and her manner of speaking is delightful.

Scrap really wants nothing to do with the girls but his conscience won’t let him abandon them to the Hunters who are searching for them and despite his grumpiness he proves to be full of heart, loyal and caring towards them.

We also meet Mayor Harmony Highshine, full of evil plans, and Morten Prometheus, playing a role he doesn’t like; indeed new characters keep on appearing as the plot twists and turns with Scrap, Paige and Gnat facing various enemies, escaping and then finding themselves in further danger.

All this makes for a thrilling and thought-provoking adventure, not least on account of the upgrading issue. There’s humour too though, partly thanks to Gunner whose phrases that aren’t quite right; “charm down”, “hazard a guest” and “I’m folding all the cards” will surely make you smile and there’s a wealth of other wordplay too. Then we have Alessia Trunfio’s superb illustrations.
Bring on the second adventure of Scrap, Paige and Gnat.

Want to be a detective? Then try this the fourth of this series that puts the reader in charge of the direction in which the mystery story goes. Like the previous ones, it features characters from the town of Haventry.

You and your yeti boss, Klaus Solstaag are seven days into a railway journey aboard the Transylvanian Express, destination Castel Ursprung, home of the vampire Count Fledermaus. However, before you get there, a mystery needs .solving: Night Mayor Franklefink has vanished from the train. Somebody aboard must have played a role in his disappearance, but who has the strongest motive?

There are several possibles. Could it be Franklefink’s archnemesis Bramwell Stoker? Or is Sandra Rigmarole, elf District Governor and colleague of the Night Mayor, a more likely suspect? Maybe Franklefink’s monster wife has turned against him? You dear reader, decide!

By following the prompts and choosing what route to take, you will be lead down various paths and be offered a number of clues to assist you in solving the crime. One thing I can assure readers is that this trip will be anything but boring and that eventually the perpetrator of the crime will be unmasked.

With a wealth of mock scary illustrations by Louise Forshaw to add to the fun, this will be especially welcome for readers who enjoy problem solving.

Midnight Magic: Mirror Mischief / Skeleton Keys: The Wild Imaginings of Stanley Strange

These two books both from Little Tiger imprint Stripes Publishing are ideal for reading in these dark evenings – thanks to the publishers for sending them for review

Midnight Magic: Mirror Mischief
Michelle Harrison and Elissa Elwick

The second rhyming story starring Trixie and Midnight, her black moggy born at the stroke of midnight with a nose for trouble, along with Trixie’s Dad and her Nan. Once again the lovable kitten brings a sparkle of mischievous magical mayhem to a tale that is pitch perfect for youngsters at that stage between picture books and assured independent reading.

It all begins with a tampering with time by the moggy to allow more minutes together before Trixie has to leave for school. Time during which both Trixie and Midnight look in the mirror with surprising results that start a concatenation of chaos all through the house, as left to her own devices, Midnight unleashes double the trouble when a breakage occurs.

Is there any chance that Nan, just off to her yoga class – so she thinks – can step in and curtail the pandemonium,

perhaps even putting paid to that reflection’s rioting and placing it back where it ought to be?
Sparkling with excitement and humour, made even more so by Elissa Elwick’s wonderfully expressive illustrations of the drama, this tale is irresistible.

Skeleton Keys: The Wild Imaginings of Stanley Strange
Guy Bass, illustrated by Pete Williamson

The spooky narrator Skeleton Keys – he of the door-opening ‘fantabulant fingers’ is ready to regale readers with the fifth of his darkly comic ‘tall-but-true’ tales. This one features young unimaginary Lucky and when we first encounter him, he’s decidedly chilly and wandering alone on a hillside looking for his friend Stanley who has unaccountably disappeared. So desperate is Lucky that he’s even resorting to asking sheep if they’ve seen his pal, the actual human that imagined him.

Soon though, Skeleton Keys and his partner in problem-solving, Daisy discover Lucky and they’re determined to reunite the small creature with his human imaginer. The hunt is on but where can the vanished Stanley be?

Lucky mentions The Door to Nowhere as a place Stanley wanted too see and that sparks something in the mind of Skeleton Keys. Their search takes them first to said door and thence into the Kingdom – a hidden world for unimaginaries, the first rule of the place being ‘no human allowed’. So what in Kingdom’s name is Stanley doing thinking of entering. And what about Daisy? Nevertheless, SK is determined and in they go.

It’s a totally weird place full of unimaginaries brought there by SK himself – ‘a haven he calls it, ‘ a sort of retirement home for unimaginary friends.’ They scour the streets encountering trolls and other weird things before visiting Lady Byrd, in the hope she can help. Hmm. Maybe but maybe not.

The next encounter is with a dreadful dinosaur but once that’s been ‘disappeared’ there are robots on the rampage. YIKES! When is this all going to end – hopefully before the whole place becomes nothing but heaps of rubble. Surely we must all be dreaming – or maybe just somebody is …

Brilliantly imagined by author and illustrator, this is perfect reading for the longer evenings that are now upon us; yes it’s bursting with wild happenings but at the heart of the tale lies friendship, and finding your place.

A Sliver of Moon and A Shard of Truth / Skeleton Keys: The Night of the Nobody

A Sliver of Moon and A Shard of Truth
Chitra Soundar, illustrated by Uma Krishnaswamy
Walker Books

Four linked short stories with an Indian setting feature Prince Veera and his best friend Suku. The two are invited by Raja Apoorva to spend the summer at Peetalpur where in addition to attending the festival they might have some challenges to meet and problems to solve, particularly as their uncle enjoys puzzles. Who pulled the king’s beard and moustache as he was taking his morning stroll, for instance.

There’s a trip to the seaside, a dispute over the ownership of a fig tree, a mystery of a blind sadhu – or is he? – to get to the bottom of, and finally, the strange case of the travelling astronomer and a gardener who needs some help. All that in just two weeks …

Just right for newly independent readers, these tales with themes of problem solving and fairness, combine Indian culture, folklore and storytelling, and are seasoned throughout with traditional style illustrations that break up the narrative.

Skeleton Keys: The Night of the Nobody
Guy Bass, illustrated by Pete Williamson
Little Tiger

The comic Skeleton Keys adventure series has reached its fourth tall telling and sees wildly imaginative young Flynn Twist and his baby sister Nellie living with Gran in the village of Matching Trousers. As the story opens Flynn is expressing concern about a little boy he’s just seen standing opposite, looking decidedly ’unwell’.

Over dinner Flynn admits to telling his sister a pre-bedtime tale called ‘Sir Flynnian versus the Horrible Darkness’, intending to send her off to sleep but instead she’s making a to-do upstairs. When he goes to investigate he’s faced with a shadowy shape that whispers “No-body”. But that is just the start of freakish happenings.

Soon there’s a knock at the door and who should it be but Skeleton Keys. Flynn is surprised to find that he and Gran have met before. Suddenly a strange girl appears, whom Skeleton Keys introduces as Daisy, his ‘partner-in-problem solving’. When Flynn tells them of his terrifying encounter with ‘The Nobody’, Skeleton Keys thinks it could well be a shapeless Unimaginary searching for physical form, but Gran quickly sends him packing.

Next morning Gran sends Flynn to deliver a letter to Old Mr Nash at The Windmill and as he sets out Flynn notices the boy over the road entering Gran’s house. Why would that be? And what has happened to Mr Nash?
Could there be a connection between the Horrible Darkness in the story Flynn told Nellie and the Nobody? Can Flynn possibly become that brave hero of his imagination, save Skeleton Keys and free the village from the dire danger of the Nobody? Maybe, with the help of Fur …

Crumcrinkles! The whole thing just goes to show the power of a wild imagination, no matter if it belongs to a tiny infant.

Oh my goodness – what a fun mix of terrific characters, wit and frissons of fear, as well as a large number of farts – freakish and otherwise – indeed there’s a throng of flatulent figures – an entire village population of 343 zombie-like nobodies, to be more precise, not forgetting Pete Williamson’s atmospheric black and white illustrations.

Skeleton Keys: The Legend of Gap-Tooth Jack / The Thing at Black Hole Lake

Skeleton Keys: The Legend of Gap-Tooth Jack
Guy Bass, illustrated by Pete Williamson
Little Tiger

If you’re looking for a darkly comic adventure story that’s full of mystery, monster chases, and outlandish ghoulish decapitations, (that’s also about friendship, fitting in and finding self-confidence), then accept the invitation of Keys – Skeleton Keys – and allow this character to tell his tale (actually it’s that of Gap-Tooth Jack) that he claims is a “truly unbelievable, unbelievably true’ one.

However, in order for this tale to be unfolded back in the past, it’s necessary to begin in the here and now with a second story and in particular with wildly imaginative, seven-year-old, Kasper. This lad conjures himself up an imaginary friend whom he names Wordy Gerdy. By all accounts (or rather our storyteller’s), this ghost of a girl possessed an amazing ability: once she has in her fragile fingers a pen, she can rewrite any story she cares to, or even as here, she doesn’t.

Oh! We must mention Daisy; she’s Skeleton Keys’ unimaginary partner-in-problem-solving without whom, our bony being storyteller might have been a has been.

Find out what takes place when a highly dangerous, ghasty, goulish unimaginary escapes into yesteryear. Can Jack thwart her malevolent game plan by joining forces with Mr Keys? Plunge into Guy’s spooky saga, full of terrific characters,

extremely quirky humour with Pete Williamson’s fangtastically spooky illustrations and find out. It will definitely make some superbly silly story sessions as a lower KS2 class read aloud.

For a slightly older audience is:

The Thing at Black Hole Lake
Dashe Roberts
Nosy Crow

We’re back at Sticky Pines, the small US town of weird events and secrets lurking in woods, for this spooky sequel to the Bigwood Conspiracy; and once again there are weird things afoot.

We get two perspectives on events, those of Milo and Lucy (currently not on speaking terms). Milo Fisher, loyal son of business tycoon NuCo president – a double-crossing guy; and Lucy Sladen, who’s determined to discover the truth about the mysterious, alien life, Pretenders of Sticky Pines, and protect them from the greedy NuCo company, set on exploiting every one of the town’s resources.

In the previous adventure it was Lucy who made the astonishing discovery but now it’s Milo’s turn, for there’s something very strange in Black Hole Lake; something that will put both he and Lucy in terrible danger. Danger that begins as Milo leaves a party early in order to avoid Lucy, takes a short cut and soon finds himself sinking into the lake and there are eyes watching him from below the surface.

Mesmerisingly brilliant fun., fast-paced with lots of twists and an abundance of ever-deepening mysteries, creepiness and with the philosophical good guy/bad guy dilemma underpinning the tale, this is a stonkingly good, enormously satisfying read.