Grimogen Darkstar: Bat-Cat-Tastrophe / Marv and the Funfare Fright

Young Grimogen Darkstar or Immi as she prefers to be called, desperately wants a pet, even more so when the team from Howler’s Rescue Centre bring animals into her school for a special day. “Maybe I’ll meet my future first pet,” she says. First though she has to prove to her parents that she is sufficiently responsible to care for one. So, when her class is called to the hall, she’s more than delighted to see all manner of magical creatures and she can hardly wait to feed some of them, declaring herself “ a bit of an expert at feeding animals.”

Pretty soon though things start to go wrong: Immi is certain she’s seen a bat-cat outside the window and refuses to accept the explanation that what she saw was just a bat. Almost immediately after, her classmates are running around as bats swoop in and get stuck in people’s hair. Fortunately for her though, things are quickly sorted out and an open day at Rescue Centre is announced, to be held the next day. Helping out offers another opportunity for Immi to prove she’s ready for her own pet. Can she do so without causing a catastrophe?

Impetuous, curious, brave and kind-hearted, Immi is a delight and young readers/listeners, especially animal-lovers, will enjoy meeting her. in this first story with its sprinkling of whimsical black and white illustrations.

Marv is excited when he hears that from the funfair has arrived at the local park for its annual visit and super-excited when he finds that he’s now tall enough to go on the Head Spinner roller coaster (rather him than me). Off he goes with his super-suit and sidekick, Pixel, in his backpack and Grandad at his side. It’s extremely crowded and noisy but it’s not long before while riding on the Spinning Teacups, Marv detects a supervillain – The Conjuror – with whom he’d had an unpleasant encounter before.

Time for Marv to don his super-suit and track down that Conjuror: assuredly she’ll be up to no good. And so she is. First a zombie is on the loose and then shortly after, there are seven cuddly toy pandas running riot in the Hall of Mirrors. Marv gives chase but his rocket boosters fail and the pandas escape causing chaos all around the funfair.

Can Marv put a stop to the panic and panda-monium and not only save his friends but all the other fair visitors. He’ll most certainly need to use every means at his disposal. Maybe he can change that Conjuror into an superhero instead of a supervillain too, or is that asking too much …

Dramatically illustrated by Paula Bowles, Marv’s ninth adventure – ideal for the upcoming spooky season – is every bit as exciting as his previous ones: established fans will love it and I’m sure he’ll gain plenty of new followers too.

Marv and the Duck of Doom / Kitty and the Clifftop Peril

These are both additions to popular series for new solo readers: thank you to Oxford Children’s Books for sending them for review.

Marvin and his Grandad (plus Marvin’s high-tech side-kick Pixel) are visiting Adventure Zone. They’re going to meet Grandad’s best friend Steve (once Professor Feather, a powerful supervillain, but now a reformed character as Grandad explains before Steve arrives). With Steve is a girl around Marvin’s age so he thinks; her name is Izzy. After some rounds at the bowling alley Pixel picks up a supervillain signal and warns Marvin and later after spending more time with Izzy, during which she shows him her grandfather’s Duck of Doom, Marvin feels very uneasy about her.

The following week as Marvin and his Grandad are enjoying a picnic in the park, there comes a loud scream and the boy sees people running from something: it’s a gigantic robotic duck – the Duck of Doom. Time for Marvin to don his super-suit and morph into Marv. That way he can use the suit’s special facilities; he makes himself invisible and gets closer to the monstrous duck. Sure enough, who should be sitting on its back controlling the thing but Izzy, calling herself Professor Feather and issuing a challenge – superhero versus supervillain. Then suddenly it’s not just one gigantic robot duck but a whole army of robotic ducklings too. Can Marv and Pixel discover their weakness? Maybe the answer is in the elements … but even if they can see off the ducklings what about that Duck of Doom? And the Professor?

With themes of determination, friendship and forgiveness, some interesting new characters and gentle humour, this latest story leaves the door open for a new direction. Add to that Paula Bowles’ lively illustrations and we have another cracker for readers in years 1-3 and for home collections.

Another series featuring a superhero (in training) is

This is Kitty’s sixteenth adventure and she and her family are holidaying in the sleepy seaside town of Pebblecove, so Kitty’s not anticipating using her feline superpowers. As the book begins they’re visiting a seal rescue centre. Just before they have lunch Kitty encounters young Lee who tells her he’s helping his father by feeding the seals. It’s when she rejoins her parents that the trouble starts.

First crates of fish intended for the rescue centre seals are scattered everywhere, then stands of things from the shop fall over and the cafe menus are ripped. It must all be due to a mysterious creature rather than Kitty’s friend Cutlass the pirate cat. Now Kitty must put on her superhero cape, go in search of the culprit.and find out why they are causing such chaos. Could they be looking for something and if so, what?

A gentle story but one where Kitty has to be especially brave as she’s not in familiar territory. Jenny Lovlie’s black and orange illustrations throughout, heighten the drama.

Gordon Starts a Band / Marv and the Alien Invasion

Both these are additions to series ideal for newly independent readers – thanks to the publishers Oxford Children’s Books for sending them for review.

Gordon the goose is back and despite being dubbed the meanest goose on earth, he’s still trying to be good: that’s thanks to his now best friend, piglet Anthony. However to say Gordon is a totally reformed character is perhaps over-stating things, despite his best intentions. After a day of kind deeds Gordon cannot sleep, so when he meets up with Anthony the following morning he’s in a honkingly bad mood thanks in no small part to the terrible noise that kept him awake all night. A noise so bad Gordon feels that unless he discovers what’s making the sound and can put a stop to it, he’ll revert to his former mean self.

So he and Anthony start to follow the noise until they reach the darkest part of the forest and in a nearby clearing there is the perpetrator. It’s Edgar the Moose and what he reveals to Gordon and Anthony shocks both the friends. However the former thinks he should try to put things right but this proves much more challenging than Gordon could ever have imagined. It even involves a rendezvous with members of the Meanest Goose Society so Gordon can enlist their help in a scheme he has. With a considerable amount of thumping and banging, la-la-ing strumming and singing, all ends on a high with Gordon slightly further along the road to redemption.

Alex Latimer serves up another slice of delightful wry silliness that will have young solo readers backing Gordon all the way to the final page whereon we see a blissfully sleeping goose – err?

Marvin’s seventh adventure is set in a Space Centre that his class visits; it’s a trip involving an overnight stay. On arrival their tour guide Jessie greets the group and shows them where to leave their bags. This means that Pixel, Marvin’s tiny robot, will have to remain stashed in his backpack until all his classmates are asleep. First they go to the planet room where a display of the solar system’s planets hangs from the ceiling. Suddenly Jupiter falls from its fixing almost crashing onto Marvin’s friend Joe: was it mere accident or something else?

Next comes the rocket room wherein there stands a gigantic replica of a space rocket, alongside which is a life-sized replica of a control room. Unexpectedly the control panel lights up and starts beeping loudly -a loose connection? The final surprise before bedtime is when their guide dims the lights and projected onto the ceiling are the constellations. As they gaze upwards a potato hits Joe on the head and shortly after there appears the figure of supervillain Cosmic, and his little alien friends. Chaos ensues in the form of a food fight.

Time for Marvin to don his super-suit and morph into Marv the superhero. Out of Marvin’s bag too comes Pixel. But then Cosmic snatches up Pixel saying he’s going to take her to robot planet where she belongs and hauls her into the centre’s rocket. Can Marv do something before the rocket blasts off into space?

Another episode of MARVellous fun for those just taking off as solo readers from team Alex and Paula.

Marv and the Killer Plants / Mirabelle Wants to Win

These are new titles in series popular with new solo readers: thanks to Oxford Children’s Books for sending them for review

Marv and the Killer Plants
Alex Falase-Koya, illustrated by Paula Bowles

When Marvin and his classmates take part in a competition to design a new garden for the school grounds, he’s eager to win, and to give him some ideas his Grandad takes him to the botanical gardens. There he sees some Venus flytraps in the hothouse and makes a drawing of one. Later on he encounters one of his class friends, Eva. She has come to get some ideas for her design too. But when the competition winner is announced and it’s Eva, he wonders if she has copied his design and he later accuses her of so doing.

It’s not long before that is the least of Marv’s worries: the partly completed school garden has become a jungle thick with creeping vines and it appears that the school too, not to mention the whole town, could be overrun with writhing tendrils.

Time for Marv to don that superhero suit

Suddenly atop a thick vine, Marv spies a figure calling herself Violet Vine, a supervillain, so Marv’s side-kick robot Pixel, tells him. Moreover when a gigantic Venus flytrap shoots up out of the ground right before his eyes there’s a strong likelihood that for Marv, it’s a case of be careful what you wish for.
His first task though, is to rescue his friend, Joe, who is entangled upside down in a thick vine. With this done, he has a second rescue to attempt – this time from the mouth of the gigantic Venus flytrap. Having succeeded in task two, Marv’s work is far from finished. Assisted by his super-suit accoutrements, can he finally outsmart the wicked Violet Vine and rid the school of her killer plants?

Fast paced, fun and with a lesson about jealousy, this fifth of Marv’s challenging adventures shows him at his invincible marvellous best (almost all of the time). Paula Bowles has done a fantastic job with her dramatic illustrations.

Another favourite series continues with drama of a different kind in

Mirabelle Wants to Win
Harriet Muncaster

Mirabelle is excited to hear one morning that famous footballer, Chrissy Gold, an ex pupil of her school, is coming to watch the students play football. First though, Mirabelle et al have to learn how to play human football, which means strictly no magic. Mirabelle is extra happy when she learns that Chrissy is only half witch, just like she is.

PE teacher Miss Toadflax assembles all the pupils on the field and explains the rules and basics of the game. Then the practice session gets under way and Mirabelle quickly discovers that human football is more difficult than witchball. Could a teeny tiny touch of magic help her play well and thus impress Chrissy Gold; maybe her side could even win the all important game.

Needless to say, where Mirabelle and magic are concerned, things don’t go smoothly.

Mirabelle ends the session soaking wet but still wanting to win that glittering trophy that’s been promised. She’s even more eager, having met Chrissy, so much so that she forgets to check her kit before going onto the field for the crucial match.

By the end of what proves to be a highly eventful game, refreshments and some very sound advice, from Chrissy, our little half witch, half fairy has learned a very important lesson.

With sprinklings of mischief and a large dollop of mayhem, this latest instalment starring Isadora Moon’s cousin is as sparkling as ever and will have Mirabelle’s fans cheering from the touch sidelines.

Marv and the Mega Robot / Marv and the Dino Attack

Marv and the Mega Robot
Marv and the Dino Attack

Alex Falase-Koya, illustrated by Paula Bowles
Oxford Children’s Books

This is a new series of early chapter books that star a new superhero protagonist, Marv along with his excitable sidekick, robot Pixel. One of the author’s aims in writing the series was so that children would have black superheroes in their stories, something he didn’t find when he was growing up.

Essentially Marvin is a normal boy who likes to spend his time with his empathetic Grandpa, reading comics and doing science experiments with best friend, Joe. Life is fairly normal until one day, Grandpa sends Marvin up to the attic where, stowed away in a dusty old suitcase, he finds a superhero outfit, which when he tries it on, shrinks to fit him perfectly. He soon discovers that Grandpa too was a superhero and that the suit is powered by two things: kindness and imagination; now it’s up to Marvin to take on that mantle.

In the first story supervillain Mastermind, plus her evil giant robot appear at the school science fair, it’s up to Marvin to assume his Marv role and try to save the day.

Aided and abetted by Pixel, of course the time has come for Marvin to meet his destiny.

In the second book Marvin and his friends are super excited: their class is on a school trip to The Natural History Museum. Marvin and Joe are thrilled to get right up close to their favourite dinosaur skeletons when suddenly the ground begins to shake and skeletons start to move. It’s supervillain Rex intent on causing complete dino-chaos. Marv knows he must employ those newly found superhero skills to save his classmates (and everyone else) from violent velociraptors, trampling T-Rexs and the other rampaging dino-skeletons.
Will it be another case of ‘superhero mission accomplished’ for Marv – hopefully so long as he can assume that super-suit in time.

Fizzing with excitement, and with themes of kindness, friendship, creativity, courage and resilience these two snappily-written tales are a super-duper start to Alex Falase-Koya’s action-packed series. Paula Bowles’ two-colour illustrations are terrific fun and help ramp that action right up.